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Academy, fraternity, guild, order, school, society. Sometimes, these are merely social constructs.
Just as often, though, such groups represent philosophically distinct sects with unique magical methods, known as magical arts or styles. Thaumatokogy Styles aims to bring this richness to your fantasy worlds.
For the GM, it offers tools for giving diverse magical arts distinctive thaumatological roles in the campaign. For players, it presents detailed advice and all-new abilities for creating memorable wizards with meaningful differences in training and philosophy.
Magical Styles – GURPS Repository
Preview of the PDF. Sean Punch 38 pages. Detailed instructions for grouping skills, spells, and other abilities into cohesive styles. A college-by-college look at the basics taught to beginning wizards, complete with handy spell lists.
Practical tools for restructuring colleges and prerequisites. Magic Perks — new perks for wizards only!
Work In Progress: Delving into GURPS Magical Styles
Advice stylds extending all of these things to clerics and other non-wizardly spellcasters. A detailed, fully worked example: Dungeon Magic — A collection of seven sorcerous societies suitable for crypt-crawling adventures. Imbuements — With skills falling somewhere between cinematic combat skills and magic spells, Imbuements allow characters to channel an exotic force — or supernatural ability!
Secret Magic — Discover two new magical styles, both devoted in different ways to building and maintaining secrecy. Pirates and Swashbucklers — Featuring a magical style based on pirate mayhem, with three secret spells! Ritual Path Magic with Magical Styles.
Warehouse 23 offers worldbooks, supplements, and adventures, in physical and digital formats, for GURPS — as well as many of our other game lines. Surf our site for the files you want.